using UnityEngine;
using QFramework;

namespace ProjectSurviver
{
	public partial class PowerUpManager : ViewController
	{
		public static PowerUpManager Default;

        void Awake()
        {
            Default = this;
        }

        void Start()
		{
			
		}

        void OnDestroy()
        {
            Default = null;
        }
    }
}
